30-0 is a free MMA draft game and fight camp builder where you assemble an all-time super camp from fighter-era cards spanning three decades of mixed martial arts, from the Japanese golden era to today's champions. Spin the cage to land on an era pool, draft one fighter per camp slot, and when your six-fighter camp is complete, simulate their title runs: 30 fights in total, chasing the one thing nobody in the history of the sport has ever achieved.
The greatest lightweight of all time retired 29-0. Your camp is chasing one more. A perfect 30-0 means every fighter you drafted wins every fight. One split decision, one flash knockout, one bad night for your heavyweight-hearted gamble, and the dream dies where it stands.
Unlike fantasy MMA, 30-0 isn't tied to live events or weekly picks. It's a history and debate game: put a Japanese golden-era icon next to a modern champion, argue about whether prime BJ beats prime anyone, and settle the group chat's greatest-camp-ever argument the only way it can be settled: in the simulator.
Draft a six-fighter super camp, then simulate every fighter's 5-fight title run: 30 fights in total. The greatest record in top-level MMA is 29-0. Your camp is chasing one better. A single loss, anywhere, ends the dream.
Rookie: ratings visible, 3 re-spins. Learn the pools.
Fight Night: no ratings, 1 re-spin. The real game.
Dagestan Mode: no ratings, no re-spins, no mercy.
Daily Challenge: the same draft for the whole world, one attempt per day. Your attempt is spent the moment the first bell rings. Streaks are tracked.
Every win is +10. A finish (KO, TKO or submission) adds +3. Beating a fighter rated 90+ adds +5. Same record, different style: the GOAT Score settles it, and breaks ties on the daily board.
Respect the wrestler. Elite grappling against a weak submission defence ends title runs. Check who your striker might meet.
Fear the puncher. Big power against a suspect chin is how 25-0 becomes 25-1. And no favourite is ever safe. Every underdog carries a puncher's chance.
Cardio wins championship rounds. Gas-tank fighters die late, when the opposition is hardest.
Heavyweight is chaos. Your camp always carries one. Upsets live there. Draft the most durable monster you can find.
Beware the famous name. Every pool has traps: glass cannons, faded icons, one-trick specialists. Famous enough to tempt, flawed enough to punish.